Project Overview
Timeline
Jan - April 2020
My Role
UX UI and Video Editor
Platform
Mobile App Game
I worked on this project by collaborating with Masters students for the Game Design course. It is a 1v1 turn based competitive multiplayer mobile game, Bounce Royale. Players must throw a set of Monster Balls with different abilities and score points by reaching the scoring zone. The closer the ball is to the centre, the higher points the player receives. The player that has the highest amount of points wins.
Key Features
• Battle against players from around the world in real-time 1v1 matches.
• Unlock Monster Balls with different abilities and use them against your rivals.
• Progress through multiple Arenas all the way to the top
• Challenge your friends to a private 1v1 match
Introducing Bounce Royale
I edited this video using After Effects to promote the mobile game.
Controls
To set the power of the ball, the player will have to press the ball and drag backwards, the more is dragged, the more power it will have once is released. The power percentage is shown at the right side of the screen. To set the direction of the ball the player must swipe horizontally while the ball is pressed. Finally, to launch the Monster Ball the player will have to release the ball.
Wireframes
User Testing
Monster Ball Controller
I conducted a user test focusing on the Monster Ball controller. Players must use their finger to adjust the angle of the ball and pull back on the power meter to determine the strength of their shot; the father down they pull, the harder the strike. Once they release your fingers, the ball will be shot. The controller is expected to be easy, intuitive and comfortable to use.
Procedure
I asked participants to ‘think out loud’ as they play the game and to share their thought processes. Their commentary was recorded to ensure that the data could be coded at a later time. They were provided with a mobile test version of the game and will be asked to perform the following tasks:
Aim the ball
Set the power
Shoot the ball
The data compiled from the playtest is qualitative as the goal of the test is to validate whether it is easy to aim and shoot the ball. In addition, x bugs and get user feedback on the controller. While users are performing the tasks, I observed how they use and experiment with the controller and if it was easy-to-use and intuitive.
Early-stage Prototyping
I created this video to showcase the the minimum viable product MVP of the mobile game.